Tabula Rasa's Producer, Starr Long has spent quite a bit of time over the past week sharing his insights into TR. He recently spent some time talking with CVG, and filled in a few blanks in regards to the combat system in TR, enemy AI, and character creation. Here's a sample:
Rather than having a static world, the battle zones are dynamic: AFS bases come under regular attack from the Bane. While the AI troops will defend, they'll need the help of passing players to be sure of victory. Lose a base, and all its facilities - from shops to quest-givers - will be unavailable until a group of players reclaimed. Equally, there are Bane bases that players can attempt to storm.
You can read the entire article at CVG Online.
JeuxOnLine has also published part 2 of their exclusive interview with Starr Long. You can find the interview in French and English on their site.