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Next-Gen Q & A with Richard Garriott.

Next-Gen had a chance to chat with Richard Garriott about Tabula Rasa, the game's development, and more general design challenges in MMOs.

Next-Gen: No game ships with everything the designers want. What feature was hardest to let go?

Richard Garriott: Player controlled vehicles. We have NPC controlled vehicles; we just didn’t have time to finish polishing the player controlled system.

Read the rest over at Next-Gen...

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