Next-Gen had a chance to chat with Richard Garriott about Tabula Rasa, the game's development, and more general design challenges in MMOs.
Next-Gen: No game ships with everything the designers want. What feature was hardest to let go?Richard Garriott: Player controlled vehicles. We have NPC controlled vehicles; we just didn’t have time to finish polishing the player controlled system.
Read the rest over at Next-Gen...