This expert of subterfuge excels in moving into enemy territory undetected, and wreaking havoc through deception and misdirection. While still an expert with a gun, the spy class specializes in the stealthy aspects of war.
Spies draw upon their ranger training to move through enemy lines stealthily. They then unleash surprise melee attacks on their targets with high-technology blades. Few AFS troops are as effective as spies at stopping single targets. Spies are often added to squads purely for their destructive potential.
Cloak Wave
- Provides stealth to the spy and any nearby allies for a full minute
- Costs a full adrenaline level to initiate
Polarity Field
- Exploits holes in the target's armor allowing specific damage types to reach the most vulnerable areas
- Additional training allows for different damage types (Electric, Laser, Physical, Fire, Ice)
Traitor
- Makes the target appear to be a traitor in the eyes of its allies; may cause the target to suffer friendly fire
- Some enemies may be immune to this effect
Polymorph
- The spy assumes various forms depending on the level of training
- Allows the Polymorphed spy to scout enemy locations without being attacked for a limited duration
- Requires the use of Programmable Grade Micromech
Blade
- Increases damage inflicted by all melee blade attacks
- Advanced training adds a damage multiplier to attacks made against a target’s back. Blades deliver immense damage to single targets