Abilities
(Tier 4) Medic

Medics start as specialists and never stray from the role of group support. These tireless officers are constantly at the ready for healing and adding to their squad’s power supply.

The larger a squad, the more powerful a medic becomes. These are perhaps the least viable troops for solo deployment.

Regeneration Wave

Regeneration Wave

  • Massively raises the health and power regeneration rates of all squad members for two minutes
  • Consumes a full level of adrenaline
Resusitate

Disease

  • The Medic can use this ability to cause serious harm to an opponents physical and mental attributes.
  • Advanced training can also allow the medic to stop enemy health regeneration or the healing ability of enemy forces
  • Disease requires power and Standard Grade Micromech
Insanity

Mind Control

  • The Medic alters a creature's mind in a variety of ways, depending on their level of training
Immunity

Immunity

  • Grants the medic or a single target immunity to a given damage type for 30 seconds (i.e. Virulent, Sonic, Cryogenic, Energy, Physical)
Leech

Viral Conversion

  • This skill allows the Medic to convert viral damage to another type of damage against a target. The damage type created is based on the Medic's level of training.
  • Viral Conversion requires power and Programmable Micromech