Abilities
(Tier 4) Guardian

This military tactician concentrates his efforts on close combat and territory control. Once a Guardian digs in, it takes overwhelming force to displace him,holding the line at all costs and punishing those foolish enough to try and unseat them.

Guardians learn to support and protect entire squads. This makes guardians the backbone of large squad attacks; a mix of medical specialists, a guardian, and various attack troops makes a potent combination for almost any situation.

Shield Wave

Shield Wave

  • Shields the guardian and all group members for two minutes, or until each shield reaches a given damage threshold
  • Requires a full level of adrenaline to activate
Reflection

Reflection

  • Consumes very little power and raises a reflective damage shield around the target (can be the guardian or any group member)
  • These shields are damage type specific, depending on the guardian’s training (i.e. Laser, Sonic, Physical, Energy, and Incendiary)
Conversion

Conversion

  • This complex ability allows guardians to heal group members at the expense of their own health. Each attack that hits the guardian inflicts increased damage, but all nearby allies are healed with each strike
  • Additional training increases the healing effect as well as the ability’s radius of effect
Vortex

Vortex

  • Draws nearby enemies toward the guardian’s location
  • This effect focuses the enemies’ aggression on the guardian, away from other group members
  • Higher levels of training increase Vortex’s area of effect
Staff

Staff

  • Increases the damage inflicted by staffs
  • Staffs are slow melee weapons that deliver moderate to high single-target damage at close range
  • Staffs can also be used to make ranged attacks