A demolitionist’s arsenal includes attacks to engage any type of Bane target. These troops thrive on large battlegrounds, as many of their tactics entail setup time and an element of personal risk.
Demolitionists can draw enemies together before blowing them apart, but doing so requires practice and precision before it becomes second nature.
Explosive Wave
- Delivers extreme Energy damage over a wide area, knocking foes away
- Consumes a full level of adrenaline
Explosive Nanites
- Covers a single target with nanites; these inflict additional damage each time the target is attacked by anyone.
- Requires significant power and Spore Micromechs
Reality Ripper
- Deploys a bomb that upon detonation, draws enemies into a tight area and holds them until it is destroyed
- Weapons Grade Micromechs are required to use Reality Ripper
Self Destruct
- Initiated in advance, the demolitionist is intended to run into the midst of a target group, explode (suffering damage in the process), and teleport back to his or her starting position
- This blast covers a larger area than almost any AFS squad-level attack
- Consumes significant power and requires Weapons Grade Micromech
Controlled Fission
- After a ten-second delay, causes an explosion that inflicts enormous damage to everything over a wide area (extremely deadly)
- Requires only a modest power investment and Spore Micromechs