Abilities
(Tier 3) Biotechnician

This field medic learns more about biology and logos combinations. Squads looking to maximize their staying power while limiting that of their enemies should look to add a Biotechnician to their group.

Biotechnicians stem from the specialist line. These troops push survivability to even greater heights; they can restore health to entire groups, improve group healing rates, and are generally significant assets to large squads. Tier-four training leads biotechnicians into an ultimate squad-support role for medics. Alternatively, the exobiologist path offers heavy support abilities and a few additional attack options.

Frighten

Cure

  • Removes negative conditions and ill effects from the Biotechnician and their team.
  • Advanced training can also help block harmful effects on allies and help alleviate some Rez Trauma Sickness.
Lifeforce Funnel

Reconstruction

  • After a short prep time, heals the biotechnician and any nearby group members
  • Though somewhat costly, this restores a very high amount of lost health
  • Advanced training damages and "debuffs" enemies in a radius around the Biotechnician
Bio Augmentation

Bio Augmentation

  • Increase Body, Mind , Spirit, Health, and Power depending on the pump level
  • Requires Power and Medical Grade Micromech
Bio Body Armor

Bio Body Armor

  • Training in this armor improves the health regeneration rate of the wearer and of all nearby squad members
Injection Gun

Injection Gun

  • Improves damage inflicted with injection guns
  • Advanced training adds the ability to bypass enemy armor with this weapon type
  • Injection guns deliver specific damage types, Virulent are the the most common, but all varieties can be very effective in battle.