This field medic learns more about biology and logos combinations. Squads looking to maximize their staying power while limiting that of their enemies should look to add a Biotechnician to their group.
Biotechnicians stem from the specialist line. These troops push survivability to even greater heights; they can restore health to entire groups, improve group healing rates, and are generally significant assets to large squads. Tier-four training leads biotechnicians into an ultimate squad-support role for medics. Alternatively, the exobiologist path offers heavy support abilities and a few additional attack options.
Cure
- Removes negative conditions and ill effects from the Biotechnician and their team.
- Advanced training can also help block harmful effects on allies and help alleviate some Rez Trauma Sickness.
Reconstruction
- After a short prep time, heals the biotechnician and any nearby group members
- Though somewhat costly, this restores a very high amount of lost health
- Advanced training damages and "debuffs" enemies in a radius around the Biotechnician
Bio Augmentation
- Increase Body, Mind , Spirit, Health, and Power depending on the pump level
- Requires Power and Medical Grade Micromech
Bio Body Armor
- Training in this armor improves the health regeneration rate of the wearer and of all nearby squad members
Injection Gun
- Improves damage inflicted with injection guns
- Advanced training adds the ability to bypass enemy armor with this weapon type
- Injection guns deliver specific damage types, Virulent are the the most common, but all varieties can be very effective in battle.